Lineage Piece Map: All 11 Islands & Level Ranges
The Island Roster
Eleven islands make up the world. Levels below follow the open-world mob ladder — an island is “yours” while its mobs still pay EXP.
- Dawnwind Village (Lv.0–250) — the starter isle: Katana seller (2,500 coins), Group Reward NPC, Cid’s quest, the Huge Stone event and Cid’s Key bandits.
- Deeproot Jungle (~Lv.250+) — tree islands and rope bridges: Dual Katana (30K) and Gryphon (750K + 100 gems) sellers, Kokushibo’s Moon Breathing quest and Sogeking’s Observation Haki quest.
- Frostborn Island (~Lv.500+) — snow zone: Snow Bandits (Lv.600) drop the Shrine Key at 1%.
- Scorched Ruins — mid-band combat isle; Mihawk patrols at Lv.800.
- Jujutsu Highschool (~Lv.1300+) — the JJK band: Sorcerer Students and Miwa drop Cursed Orbs; Gojo and Sukuna bosses spawn here.
- Hueco Mundo (~Lv.2000+) — Bleach hollow zone: Hollows and Arrancars (Slime Orb 1%), Ichigo Bankai (Lv.4000) with the 0.1% Hollow Mask, and the Aizen spawn ritual (50 Hollow kills per summon).
- Shinjuku Showdown (~Lv.5000) — the Extreme JJK isle: Shinjuku Gojo/Sukuna (550M HP each) and Lv.5000 Quincy mobs with the Scatthen Key.
- Lineage Town — the services hub: Blacksmith, Weapon Modifier NPC, Merchant, upgrade NPCs.
- Legend’s Arena — boss-rush isle: arena bosses pay Boss’s Souls (1 per kill) for Trial Keys.
- Fossil Island — boss island on a 3-minute spawn cycle.
- Monument Isle — the systems isle: Simulated Sea and Skill Tree NPCs.
Fast Route Planning
World-spawn collectibles cluster by island: Blue Spider Lily on five isles, torches on Deeproot, crowbars and Huge Stone on Dawnwind. Dungeons launch from their key NPCs — see the dungeon index.